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Casval's Gundam

Delusion-MS #064: 

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The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: 
RX-78/C.A. Casval's Gundam

Source:
Mobile Suit Gundam Gihren's Greed
Gundam wiki: RX-78/C.A. Casval's Gundam, Mobile Suit Gundam: Battle Operation 2 Wiki: Gundam, Hyaku-Shiki, Gundam Beam Rifle, Hyper Bazooka, Blow, Gelgoog Marine Beam Saber, Hyaku-Shiki Beam Saber, Beam Javelin. We referred from the article.

Machine Concept: 
This machine has the same initial level cost as the G-3 Gundam, and emphasizes close quarters combat performance over the G-3 Gundam. The melee attack motion is the same as Hyaku-Shiki. There is no particular reason for choosing Gelgoog Marine Beam Saber as the melee weapon for this machine.

Although the emphasis is on melee attack power correction, effective firepower cannot be produced with shooting attack weapons. Many shooting secondary weapons have the effect of disturbing the balance of the enemy, and they are used to connect to melee attacks.

This machine is designed with the same 450 cost as G-3 Gundam. Allocation of shooting attack power correction 5 and melee attack power correction 40. This machine is difficult to exert its power in situations where it is difficult to make melee attacks.

Equipped Weapons:  
Gundam Beam Rifle
Gelgoog Marine Beam Saber
Head Vulcan
Hyper Bazooka
Beam javelin (throwing)
Large Shield

Skill: 
High Performance Balencer
Anti-Blast Stabilizer
Melee Combo Controller: LV2 
Emergency Evasion Controller: LV1
Forced Injector: LV1
High Spec AMBAC
Leg Shock Absorber: LV2
Quick Boost: LV2
Maneuver Armor: LV2
Anti-Jamming: LV3
Anti-Stealth: LV3
Damage Reduction From General Type

Unit Type: Raid
Environment Usage: Space, Ground
Environment Specialization: Space
Melee Priority: 3

Hyper Bazooka [Sub-Weapon #011]
Gundam Battle Operation 2 Wiki: Hyper Bazooka. We referred from the article.
Weapon type: 
Secondary weapon, Live Ammo , Bazooka
Hit Effect: 
Stun

Description: 
Secondary weapon with the same name as the main weapon Hyper Bazooka. Performance is similar to the main weapon version. The difference is that the power is about the same as a hand grenade, and the number of bullets has been halved to 5. 

Its effectiveness is high, and it is easy to list it as a secondary weapon for various machines. If there is one drawback, the tactics adopted tend to be similar for all machines, and there is no choice. So when official development adopts this weapon, I expect it to have a slightly different performance.

Beam javelin (throwing) [Sub-Weapon #041]
Gundam Battle Operation 2 Wiki: Desert Gelgoog (Arm Buster)We referred from the article.

Weapon type: 
Secondary Weapon, Melee
Hit Effect: 
Heavy Stun

Description: 
Throwing weapon. The range is as short as 150m, and the switching time is fast. The power is quite high at 2000, the number of bullets is 1, and the reload time is 20 seconds.

This weapon is thrown in a javelin throw motion. Inflicts great damage and heavy stun effect on hit enemies. This weapon is a melee weapon and is affected by melee attack power correction. However, it has the performance not to be attacked by the counter.

Damage Reduction From General Type [D-Skill #001]
Skill category: 
Diffense Skill, Damage Reduction
Description: 
-15% Damage taken From General Types

Skill that interferes with the damage judgment of advantage and disadvantage depending on the category of machine. Although the influence greatly changes depending on the given target, it works purely beneficially. Mostly given to Raid Mobile Suit. I hope that changes in game balance will eliminate the need for this skill.

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